Focus on 3D Models

Focus on 3D Models

eBook - 2003
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Thompson Learning
No matter where you turn in the world of gaming, you’re bound to notice the rapidly increasing use of 3D. If you’re serious about game programming, you must understand the world of 3D modeling. Focus On 3D Models is the guide you need for doing just that! This is the only book on the market that gives game programmers a comprehensive guide to the most popular 3D modeling file formats. You’ll also get coverage of foundational material such as mathematics, skeletal animation, and more. Even if you know nothing about 3D character animation when you start, by the end of the book you will be able to work with all the popular file formats, write readers, and animate the meshes in real time in your applications. For maximum benefit, you must have experience with C++, know how to create a rudimentary 3D engine, and have an understanding of algebra and trigonometry.

Baker & Taylor
Aimed at beginning game programmers--preferably with knowledge of C++, algebra, and trigonometry--provides an overview of the most popular 3D modeling file formats and covers necessary mathematical and animation concepts.

Cengage Learning
The book is a reference for developers using 3D models. Instead of simply showing a spec sheet, the book delves into the loading and rendering techniques of 3D models. The text is as API and platform independent as possible, so users of Direct3D, OpenGL, etc. will be able to interpret and use the information provided in the book.

Publisher: [Place of publication not identified] : Premier Press, ©2003
ISBN: 9780585449890
0585449899
9781592000333
1592000339
Characteristics: 1 online resource (xxv, 200 pages) : illustrations

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