Pro Java 6 Game Development

Pro Java 6 Game Development

Java 3D, JOGL, JInput, and JOAL API

eBook - 2005?
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Baker & Taylor
An introduction to 3D games programming explains how to utilize Java 3D and JOGL to create unique games, discussing such topics as multitextured landscapes, backgrounds and overlays, J2SE 6 applications, building a game pad controller with JInput, the P5 Data Glove, and more. (Advanced)

Springer Publishing

This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL).


This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL). Written by Java gaming expert, Andrew Davison, this book uses the new Java (SE) 6 platform and its features including splash screens, scripting, and the desktop tray interface. This book is also unique in that it covers Java game development using the Java 3D API and Java for OpenGL--both critical components and libraries for Java-based 3D game application development



Publisher: Norwood Mass. : Books24x7.com, [2005?]
ISBN: 9781590598177
1590598172
Characteristics: 1 online resource
Alternative Title: ITPro

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